All About Android-Sample Code for Open GL in Android-ANDROIDKAWE

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All About Android-Sample Code for Open GL in Android-ANDROIDKAWE


Sample Code for Open GL in Android


Now your basic Open GL ES concepts are clear as written in the previous post (http://creativeandroidapps.blogspot.in/2012/07/basics-of-opengl-in-android.html) you are ready to create something with OpenGL on Android in your creative application.


This post is explaining a very popular sample for the Open GL for the new developers to quickly understand the implementation of Open GL functions and classes. For a basic Open GL project you need to create a activity class where you host your GLSurfaceView. The render something on the view we need to implement the GLSurfaceView.Renderer interface.


See here the code of my sample class.

Create a Activity Class

package com.example.sampleopengl;

import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;


public class MainActivity extends Activity {

private MyGLSurfaceView mGLView;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mGLView = new MyGLSurfaceView(this,null);
setContentView(mGLView);

}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}


}


See the highlighted code which you need to add in your activity class after implementing the following two classes.


Now create a class named MyGLSurfaceView which extends the GLSurfaceView to set as the view of activity.

package com.example.sampleopengl;

import android.content.Context;
import android.opengl.GLSurfaceView;
import android.util.AttributeSet;
import android.view.MotionEvent;

public class MyGLSurfaceView extends GLSurfaceView {

MyGLRenderer mRenderer;
public MyGLSurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
mRenderer = new MyGLRenderer();
setRenderer(mRenderer);
}
//change the color on touch
public boolean onTouchEvent(final MotionEvent event) {
queueEvent(new Runnable(){
public void run() {
mRenderer.setColor(event.getX() / getWidth(),
event.getY() / getHeight(), 1.0f);
}});
return true;
}

}



See the implementation of the Renderer which will render the color.


package com.example.sampleopengl;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

import android.opengl.GLSurfaceView;

public class MyGLRenderer implements GLSurfaceView.Renderer {
private float mRed;
private float mGreen;
private float mBlue;

public void setColor(float r, float g, float b) {
mRed = r;
mGreen = g;
mBlue = b;
}

@Override //function draw the opengl graphics
public void onDrawFrame(GL10 gl) {
// TODO Auto-generated method stub
gl.glClearColor(mRed, mGreen, mBlue, 1.0f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

}

@Override
public void onSurfaceChanged(GL10 gl, int w, int h) {
// TODO Auto-generated method stub
gl.glViewport(0, 0, w, h);

}

@Override
public void onSurfaceCreated(GL10 gl, EGLConfig arg1) {
// TODO Auto-generated method stub


}


}


Now you can run the sample code and see the following result as your first sample of Open GL on android.

Open GL Android
Open GL - Color 1

On touch you will see a color change on the Open GL surface view created in activity.

Open GL Android
Open GL - Color 2


If you like the post please provide your feedback.


Thanks
Creative Android Apps





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